Dr. Brittany Amor, Queen Creek Smiles Dentistry And ...
Dr. Amir Saz, DDS Torrance, CA Healthgrades
Dr. Amor Delrosario is a Dentist at Galleria Family Dental Office specializing in General Dentistry in Fremont, CA. See Dr. Delrosario's ratings, appointment information, office location, and dental plans accepted. I have been going to Dr. Amor Del Rosario for over 14 years now. I feel very well at home whenever I visit her office. I used to dread going to the dentist when I was younger, but going to Dr. Amor's office (even for the first time) makes me feel relaxed and I always know I am in good hands. Dr. Brittany Amor is a Dentist at Queen Creek Smiles Dentistry And Orthodontics specializing in General Dentistry in Queen Creek, AZ. See Dr. Amor's ratings, appointment information, office location, and dental plans accepted. Dr. Heivi Kim, DDS. USC B.S. Dental Hygiene 2004 University of the Pacific School of Dentistry 2013 Owner of Soless-H Visor “Nothing you do for children is ever wasted. They seem not to notice us, hovering, averting our eyes, and they seldom offer thanks, but what we do for them is never wasted.” ... Amor Kids Dentistry 5877 S. Vermont Ave ... Dr. Amir Saz, DDS is a Dentistry Practitioner in Torrance, CA. He is accepting new patients. Be sure to call ahead with Dr. Saz to book an appointment. 46 reviews of Amor Kids Dentistry 'Dr Heivi, and staff are amazing! I feel they all care about the patients and want the best for each of their patients. Both my boys have been seen and treated by her and Dr Heivi is such a sweet person. Very kind. Knows what she is doing and will make your children love going to the dentist. My boys loved their experience with her,that I am changing doctors ... Dr. Tushar and Dr. Alka are Top Rated Dentists in Irvine. Call Amore Dentistry at (714) 505 959 Dentist in Orchard Hills Plaza Dentist Cosmetic Dentist 92602 Dr. Amor del Rosario, DMD is a Dentistry Practitioner in Fremont, CA. Be sure to call ahead with Dr. del Rosario to book an appointment. Dr. Amor is a native of New York City, where he grew up in the Borough of Queens. He is a graduate of Fairleigh Dickinson University in Teaneck, New Jersey. There he graduated Cum Laude with a degree in Biology and a minor in Photography. In college, Dr. Amor was editor of the Cygnus Yearbook, President of the Inter-Club Council and served on ...
Can someone help me get my load order working?
2020.09.10 23:40 MrHippieJoeCan someone help me get my load order working?
It has about 585 mods and I use MO2, I will be happy to help with most anything to do with this. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccbgssse002-exoticarrows.esl 254 FE 1 ccbgssse004-ruinsedge.esl 254 FE 2 ccbgssse006-stendarshammer.esl 254 FE 3 ccbgssse007-chrysamere.esl 254 FE 4 ccbgssse010-petdwarvenarmoredmudcrab.esl 254 FE 5 ccbgssse014-spellpack01.esl 254 FE 6 ccbgssse019-staffofsheogorath.esl 254 FE 7 ccbgssse020-graycowl.esl 254 FE 8 ccbgssse021-lordsmail.esl 254 FE 9 ccmtysse001-knightsofthenine.esl 5 5 cctwbsse001-puzzledungeon.esm 6 6 cceejsse001-hstead.esm 254 FE a ccqdrsse002-firewood.esl 254 FE b ccbgssse018-shadowrend.esl 254 FE c ccbgssse035-petnhound.esl 254 FE d cceejsse002-tower.esl 254 FE e ccedhsse001-norjewel.esl 254 FE f ccbgssse037-curios.esl 254 FE 10 ccbgssse034-mntuni.esl 254 FE 11 ccbgssse045-hasedoki.esl 254 FE 12 ccbgssse008-wraithguard.esl 254 FE 13 ccbgssse036-petbwolf.esl 254 FE 14 ccffbsse001-imperialdragon.esl 254 FE 15 cceejsse003-hollow.esl 7 7 ccbgssse016-umbra.esm 8 8 ccbgssse031-advcyrus.esm 254 FE 16 ccbgssse040-advobgobs.esl 254 FE 17 ccpewsse002-armsofchaos.esl 254 FE 18 ccbgssse041-netchleather.esl 254 FE 19 ccedhsse002-splkntset.esl 254 FE 1a ccbgssse062-ba_dwarvenmail.esl 254 FE 1b ccbgssse057-ba_stalhrim.esl 9 9 ccbgssse025-advdsgs.esm 254 FE 1c ccbgssse013-dawnfang.esl 254 FE 1d cceejsse004-hall.esl 10 a Unofficial Skyrim Special Edition Patch.esp 11 b RSkyrimChildren.esm 12 c Skyrim Project Optimization - Full Version.esm 13 d Lanterns Of Skyrim - All In One - Main.esm 254 FE 1e Ecotone Dual Sheath.esl 14 e BSAssets.esm 15 f LegacyoftheDragonborn.esm 254 FE 1f DeathExpressions.esl 16 10 ClimatesOfTamriel.esm 17 11 MajesticMountains_Landscape.esm 18 12 3DNPC.esp 19 13 DWB_Warehouse_SSE.esm 254 FE 20 MajesticMountains_Moss.esp 20 14 DA_Skyship.esm 254 FE 21 RealisticWaterTwo - Resources.esm 21 15 BSHeartland.esm 22 16 BS_DLC_patch.esp 23 17 Falskaar.esm 24 18 Vigilant.esm 254 FE 22 Excalibur-QfC.esl 25 19 Gray Fox Cowl.esm 26 1a GeneralStores.esm 254 FE 23 JRUmbraPatch.esl 254 FE 24 JRSpellKnightArmorPatch.esl 254 FE 25 JRStaffOfHasedokiPatch.esl 254 FE 26 JRArmsOfChaosPatch.esl 254 FE 27 JRWraithguardPatch.esl 254 FE 28 JRWildHorsesPatch.esl 254 FE 29 JRShadowfootSanctumPatch.esl 254 FE 2a Pirhelios.esl 27 1b SkyUI_SE.esp 28 1c SkyrimImprovedPuddles-DG-HF-DB.esp JRCCPatches.esp 29 1d JRSpellPackPatch.esp 30 1e SMIM-SE-FarmhouseFlickeringFix.esp Lore Weapon Expansion - Daedric Crescent.esp Lore Weapon Expansion - Goldbrand.esp Lore Weapon Expansion - Relics of the Crusader.esp 31 1f Audio Overhaul Skyrim.esp 32 20 ELFX - Exteriors.esp 33 21 ELFX - Weathers.esp 34 22 TrueStormsSE.esp 35 23 Immersive Sounds - Compendium.esp 36 24 RUSTIC SOULGEMS - Unsorted.esp 37 25 BarenziahQuestMarkers.esp 38 26 Eimar's Edge.esp 39 27 JiubQuestMarkers.esp 40 28 ClassicScythe_eng.esp 254 FE 2b WeaponPack1.esp 41 29 EnhancedLightsandFX.esp 42 2a Weapons Armor Clothing & Clutter Fixes.esp 43 2b DepthsOfSkyrim.esp NorthernGrass.esp 44 2c Trees in Cities.esp Skyrim Flora Overhaul.esp 45 2d Verdant - A Skyrim Grass Plugin SSE Version.esp S3DTrees NextGenerationForests.esp 46 2e SkyRem - Lora - Base.esp 47 2f Summermyst - Enchantments of Skyrim.esp 48 30 Better Dynamic Snow.esp 254 FE 2c MajesticMountains.esp 49 31 Better Dynamic Ash.esp 254 FE 2d BDS - MM Patch.esp 254 FE 2e S3DTrees Better Dynamic Snow Patch.esp 50 32 Footprints.esp 51 33 RaceMenu.esp 52 34 RaceMenuPlugin.esp 53 35 Ecotone Dual Sheath Patch.esp 54 36 dD - Enhanced Blood Main.esp 55 37 KS Hairdo's.esp 56 38 DiverseDragonsCollectionSE.esp 57 39 MFF_SaveData.esp 58 3a DremoraHunterArmorLagrie.esp 59 3b DaggerCraft.esp 60 3c KD - Realistic Fireplaces SE.esp 61 3d Potions.esp MMI.esp 62 3e Celtic_Music_In_Skyrim_SE.esp 63 3f comminussword.esp 64 40 ortusswords.esp 65 41 ordinemswords.esp 66 42 odiumsword.esp 67 43 lupussword.esp 68 44 SwordOfTheSeeker.esp 69 45 hunterscarvedarsenal.esp 70 46 Kingslayer'sSword.esp 71 47 KeepSkeletonKeySE.esp 72 48 mintylightningmod.esp 73 49 Chesko_WearableLantern.esp 74 4a Less Tedious Thieves Guild.esp 75 4b Hephaestus wheel of reflection.esp 76 4c Tribunal Robes for SSE.esp 77 4d Runed_Nordic_Weapons.esp 78 4e Jewelry limiter.esp 79 4f UIExtensions.esp 254 FE 2f kastav_sword.esp 80 50 Eli_SMIM-Hendraheim-Patch.esp 81 51 KatanaCrafting.esp 82 52 Insanity's Sorrow.esp 83 53 Scorpion Scimitar.esp 84 54 The Huntsman.esp 85 55 ISD_TribalScimitar.esp 86 56 ORI - HarkonSword.esp 87 57 Apophysis_DPM_SE.esp 88 58 GGDragonPriestArmor.esp 89 59 MalmanasWeapons.esp 90 5a Peacemaker.esp 91 5b Necross.esp 92 5c NamelessLight.esp 93 5d AddItemMenuSE.esp 94 5e Morgynn Sword.esp 95 5f Rapier_and_Dirk_by_Flarescale.esp Iron_Head tower shield.esp Iron_Dragon.esp Magicka Sabers Unique.esp Billyro Swords.esp Ark_RogueBladeArmor.esp Redguard Noble Armor.esp DaedricLord Sword.esp diamondsword.esp DrSMeadKegPack.esp 9divinecrafting.esp dwhg.esp Leviathan Axe.esp WICO - Immersive Character.esp 96 60 Castle Volkihar Rebuilt.esp 97 61 The Great Cities - Minor Cities and Towns.esp Snazzy Furniture and Clutter Overhaul.esp 98 62 HearthfireMultiKid.esp 99 63 GreatWarSkyrim.esp 100 64 DSerArcheryGameplayOverhaul.esp 101 65 adoptAventusAretino.esp 102 66 HearthfireMultiKid_LastName.esp 103 67 AI Overhaul.esp Skyrim Immersive Creatures Special Edition.esp 104 68 Cutting Room Floor.esp SFCO - LotD Patch.esp 105 69 Lakeview_Extended.esp 106 6a ELFX - NoHoneyside.esp Honeyside.esp BlackthornManor.esp WICO - Immersive People.esp 107 6b Summermyst - WACCF Patch.esp 108 6c Helgen Reborn.esp The Great Village of Old Hroldan.esp 109 6d OBIS SE.esp Motte & Bailey.esp 110 6e Elemental Destruction.esp 111 6f Uncle Sheo Legendary.esp AVExpansion.esp 112 70 WZTamrielic Culture.esp 113 71 SkyTEST-RealisticAnimals&Predators.esp skyBirds_SSE.esp 254 FE 30 AOS_ISC_Integration.esp BirdsOfSkyrim_SSE.esp 114 72 LC_BuildYourNobleHouse.esp Ambriel.esp 115 73 Fort(ified) Dawnguard.esp 116 74 MoonAndStar_MAS.esp emberstonekeep.esp MorrowindArmorReduxSE.esp 117 75 Hothtrooper44_ArmorCompilation.esp 118 76 hearthfireextended.esp 119 77 Sjel Blad Castle_SE.esp Point The Way.esp 120 78 OwnCivilWar.esp 121 79 WACCF_Armor and Clothing Extension.esp 122 7a MrissiTailOfTroubles.esp HandHammers.esp Lore Weapon Expansion.esp 123 7b Sea of Spirits.esp TW3Plate.esp 124 7c Holidays.esp ruined shrine of phynaster.esp 125 7d Do You Know Who I Am.esp 126 7e moonpath.esp 127 7f JRMoonpathtoElsweyrPatch.esp 128 80 mihailrusticweaponspack.esp 129 81 Eli_Hendraheim - Verdant Patch.esp 130 82 Guards_Armor_Replacer.esp EMCompViljaSkyrim.esp 131 83 Art Imports.esp KiwiBirds.esp 132 84 AKSkyrimUnderground.esp 133 85 Solitude Docks.esp 134 86 Populated Cities Towns Villages Legendary.esp 135 87 SkyrimsUniqueTreasures.esp 136 88 Wintersun - Faiths of Skyrim.esp 137 89 TheScarlett.esp Immersive Weapons_WACCF_Patch.esp 138 8a PrvtI_HeavyArmory.esp 139 8b WM Flora Fixes.esp 254 FE 31 S3DTrees Skyrem - Lora Patch.esp 254 FE 32 S3DTrees WM Flora Fixes Patch.esp 140 8c Hothtrooper44_Armor_Ecksstra.esp se_haste.esp 141 8d AmazingFollowerTweaks.esp 142 8e MFF_ThrallSpell.esp 143 8f Playable Non-Playable Armor.esp WarmongerArmory_SSE.esp Elemental_Staffs.esp legendarydaedricartifacts.esp ZIA_WACCF_Patch.esp 144 90 DSerCombatGameplayOverhaul.esp 145 91 BetterStaffofMagnus.esp 146 92 bracers nerevarine.esp 147 93 Andromeda - Unique Standing Stones of Skyrim.esp 254 FE 33 RSChildren + AI Overhaul Patch.esp 148 94 CRF_RSChildrenPatch.esp 149 95 MultipleEnchantments.esp ColovianNobleClothes.esp Crime Overhaul Expanded.esp BetterWuuthrad.esp GarrettThiefArmor.esp EssentialDogs.esp 1nivWICCloaks.esp WarmongerArmory_DLC.esp WarmongerArmory_Vanilla.esp WarmongerArmory_LeveledList.esp PrvtI_HeavyArmory_CCOR_Patch.esp PrvtI_HeavyArmory_WACCF_Patch.esp 254 FE 34 DBM_3DNPC_Patch.esp 150 96 SkyrimSewers.esp zMirai.esp 151 97 Scottish Basket Hilt Broadswords II SE.esp TSR_TeldrynSerious.esp hideout.esp HeljarchenFarm.esp 152 98 SL01AmuletsSkyrim.esp Haem Projects AHO.esp 153 99 Silverstead.esp 154 9a Dwarfsphere.esp 155 9b Growl - Werebeasts of Skyrim.esp 156 9c Artifacts.esp 157 9d Red Flame.esp 158 9e CL's AmrensSword.esp 159 9f HearthFires Display Case Fix SE.esp 160 a0 female mannequins.esp 161 a1 Mystical_Continuum_Swords.esp 162 a2 WetandCold.esp 254 FE 35 DBM_GuardsArmorReplacer_Patch.esp 254 FE 36 DBM_HelgenReborn_Patch.esp 163 a3 WindstadMine.esp Inigo.esp 164 a4 AlchemistsAbode.esp MammothManor.esp 165 a5 WZOblivionArtifacts.esp 254 FE 37 DBM_OblivionArtifacts_Patch.esp Oblivion Gates Remade.esp 166 a6 Clockwork.esp IMG-Christmas-2016 (1).esp the lost akavir.esp RiverwoodKeep.esp GR123 Knights Templar.esp eudentestmod.esp Artifacts of Ultima.esp 167 a7 DaedricCloaks.esp narrativeloot complete.esp 168 a8 Immersive Patrols II.esp BosmerArmorMATY743.esp 169 a9 NewArmoury.esp 170 aa DawnguardArsenal.esp 254 FE 38 AnimatedArmoryVigilantPatchESM.esp 171 ab crimsonquestmarkers.esp Epoch Weapon Pack.esp DCR_KingCrusaderMegaPack_SSE.esp 172 ac Legend Of The Eagles Nest GS Edition.esp 173 ad SMIM-FarmhouseFlickeringFix.esp sofiafollower.esp 174 ae DivinePunishmentForArrowsToTheKnee.esp 254 FE 39 DBM_AHO_Patch.esp 254 FE 3a DBM_Vigilant_Patch.esp 175 af Arcanum.esp JoOsArmorCompendiumSE.esp DragonboneBarbarianArmor.esp 176 b0 Fossilsyum.esp KnightsRest.esp imperialdragonknightarmory.esp Hideout_DLC_Main.esp 177 b1 Deus Mons.esp 178 b2 RTRExecutioner.esp 0AAA.esp 179 b3 DragonAgeWeapons.esp LrsamwaysExpandedSkyrimWeaponry.esp InsanitySorrow Weapons Pack.esp Identity Crisis.esp Winterhold_Beacon.esp Mhulchazn - Dwemer Home.esp 180 b4 Bloodworm.esp SeeEnchs.esp sheocs.esp 181 b5 HothFollower.esp 254 FE 3b DBM_ELFXExteriors_Patch.esp 182 b6 ChickenCompanion.esp 254 FE 3c DBM_NarrativeLoot_Patch.esp LiamsStavesofSkyrim.esp 183 b7 Eli_Routa.esp Use the Force Skyrim.esp MharphinV2.0.esp ebonite sword of morrowind.esp midwood isle.esp 184 b8 BadGremlinsJarHunt.esp The Asteria Dwemer Airship.esp 254 FE 3d DBM_CRF_Patch.esp SamuraiBlades.esp 185 b9 Bells of Skyrim.esp AmeNoMurakumo.esp 186 ba notice board.esp haem projects basalt.esp 187 bb blackreachrailroadnew.esp 254 FE 3e DBM_MAS_Patch.esp quest_pitfighter.esp TheEggOfTime.esp College Guards SE JMR.esp SFCO - CRF Patch.esp SFCO - 3DNPC Patch.esp 188 bc Blaze Of Eventide.esp 189 bd pet-mod.esp 190 be ForgottenCity.esp underhearth.esp 191 bf WheelsOfLull.esp Recorder Follower Base.esp 192 c0 BGtheCapturedFairies.esp BeyondSkyrimMerchant.esp 193 c1 mihailcurseddoll.esp Usefulmagicalstaves.esp mihailmudcrabmerchant.esp SFCO - ELFX Patch.esp 194 c2 corvussword.esp 195 c3 BGsomethingFishy.esp 196 c4 PrvtIRoyalArmory.esp JS Armored Circlets SE.esp Magicka Sabers Unique Leveled List.esp 254 FE 3f DBM_Falskaar_Patch.esp 197 c5 WhiterunSafehold.esp 254 FE 40 DBM_PathoftheRevanant_Patch.esp 254 FE 41 DBM_SkyrimUnderground_Patch.esp 198 c6 The Infinity Gauntlet.esp Excalibur-QfC.esp 199 c7 The Paarthurnax Dilemma.esp magic of the magna-ge.esp ancientmightymjolnir.esp 254 FE 42 DBM_NoticeBoard_Patch.esp Gothic3WeaponsPack_SE_ENG.esp DustAdept.esp Ghosu - Project Flintlock.esp undergroundplayerhome.esp Dwemertech - Magic of the Dwarves.esp 254 FE 43 DBM_WACCF_Patch.esp DIS_Armor_Fractions.esp holy paladin.esp RangerWeapons.esp 200 c8 skyforgedWeapons.esp AedraWeaponSet.esp 201 c9 icebladeofthemonarch.esp 254 FE 44 DBM_IceBladeMonarch_Patch.esp 202 ca DarkburnedBlade.esp SnowWhaleBones.esp 254 FE 45 DBM_TamrielicCulture_Patch.esp 203 cb MorrowindImports.esp 204 cc TeleportArrows.esp Apex_Khajiit.esp AzurasShield_SE_Eng.esp DwarvenRacer.esp JRMyrwatchPatch.esp middenexpandedlitesse.esp 205 cd BGtrophyHeads.esp SamuraiBladesWeapons.esp shrinkray current.esp 206 ce Psijic_Robes.esp Lucien.esp ElvarheimsWeapons.esp 207 cf RegentSword.esp mod_julihah_circus-of-mirth_clean.esp 208 d0 SovngardeNordHeroes.esp PrvtIRings.esp 209 d1 aaaKukatsuoWeaponBasterAxeSpike.esp 210 d2 MFF_DialoguePatch.esp 211 d3 SolitudeDomePaintings.esp LorkhanMoonlightGreatswordPack.esp 212 d4 More Weapons Please.esp sachsenschild.esp ArmoryFSShields.esp MArmingSword.esp nordheroesbane.esp Holy Hand Grenade.esp TheBanHammer_by_Ruddy88.esp aaaAlstroemelia.esp NarniaMiraz_Lagrie.esp CL's Rapier SE.esp CL's Rapier.esp baton de gandalf.esp Draw!!.esp The Miracle of Flight.esp FranklyHDImperialArmorsAndWeapons.esp StendarrPaladinArmor.esp EMViljaInSolstheimAddOn.esp Dwemer Beards.esp Knight Sword.esp NoldorArmor.esp FaraamOutfit.esp DreamBurrowsRegalHuntsmanArmor.esp EliteKnightArmor.esp tamu75GreatSword.esp RevertUSSEPFortifyRestoration.esp Afro_TW2_armorpack.esp Ulags Legacy.esp Shields_of_the_northern_kingdoms.esp Caranthir Armor.esp ShadowSpellPackage.esp truetelekinesis.esp Nemesis PCEA.esp HagravenSkinShaders.esp Caligosword.esp valkyrja.esp Dovah Nord Weapons.esp StormcloakHeroGear.esp 254 FE 46 Path of Revenant - Manimarco Shrine Patch.esp HarkonDLC1Rings.esp Tainted_Blood_Growl_Compatibility_Patch.esp LagrieEldenRingHelmet.esp ImperialFineClothes.esp 254 FE 47 GloriousGlaciers.esp 254 FE 48 3DNPC0.esp JS Barenziah SE - Johnskyrim.esp Skycutter.esp BushGear.esp MTemplarShields.esp SecretOfTheSilverBlades.esp Voam.esp PipeSmokingSE.esp Ygrayne.esp 213 d5 LuxuriousPickaxes.esp 254 FE 49 Xyberbat_NotchedPickAxe.esp Bloody Scythe and Soulrender Reborne.esp TheOneRing.esp BSCalipers.esp 254 FE 4a RTRTLongSword.esp WitchkingSword.esp The champion of Sheogorath.esp Sithis Armour.esp Rough Leather Armor.esp Volkihar Knight.esp Peacekeeper Armour.esp HeavyGreatsword.esp 254 FE 4b DoomHammer.esp SPOAsilverknight.esp SPOA_shield.esp DragonBoneEbonsteel.esp ResplendentArmor.esp customEbonyValkyrie1_2.esp Elven Death Knight ArmorS HDT.esp TreasureHunterGarb.esp Ursine Armour - Non HDT.esp ResplendentLichking.esp JRCCPatches2.esp JRStaffOfSheogorathPatch.esp JRBoneWolfPatch.esp JRDwarvenMudcrabPatch.esp JRNorJewelPatch.esp JRRuinsEdgePatch.esp JRShadowrendPatch.esp Masters of Death.esp KnightsRose.esp Hylian.esp 214 d6 PaladinArtifactsAndArmor.esp 215 d7 AetheriumSwordsnArmor.esp 254 FE 4c DBM_AetheriumWeapons_Patch.esp 254 FE 4d DBM_RoyalArmory_Patch.esp 254 FE 4e DBM_Wintersun_Patch.esp 254 FE 4f DBM_AmuletsOfSkyrim_Patch.esp 254 FE 50 DBM_TheGrayCowlofNocturnal_Patch.esp 254 FE 51 DBM_SUT_Patch.esp 254 FE 52 DBM_Clockwork_Patch.esp 254 FE 53 DBM_TheGreatCitiesMinor_Patch.esp 216 d8 ktWeaponPackSE.esp haem projects goblands.esp isilNarsil.esp Aethernautics.esp Revenants of the Forbidden Order.esp 3DNPC - 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Magic of Skyrim.esp 226 e2 A Felicidade.esp 227 e3 Boots of Blinding Speed.esp 228 e4 DaznakTatvarFollower.esp 254 FE 61 Artifacts_UmbraCC_Patch.esp 229 e5 Scottish Claymore.esp ForgottenMagic_Redone.esp 254 FE 62 Scottish Claymore Smithing.esp The_Sinister_Seven.esp WunderkindRares.esp RubyBlade_SE_ENG.esp KotN Mage.esp ShieldOfTheHorse.esp Ember_Sword.esp BS Bruma Patch.esp Kynreeve Armor.esp DragonLordSwords.esp Kynreeve.esp ISD_Dragonspear.esp Medusa and Drakul Armors.esp rlgalchemistsbasement.esp TW3Weaponry.esp 230 e6 ChickenStaff.esp Dunmeri Leaf Sword.esp StormcallerFury.esp Yggdrasil.esp Solvistapp SE.esp ValkyrieSwordShield.esp 231 e7 Infinity Sword.esp 232 e8 MasterSword.esp 233 e9 FGCBolganKingSword.esp 234 ea BG2018snowglobeKrampus.esp 235 eb BGsnowglobe2017SE.esp Fenrir Blades.esp manny_mjollnir.esp AlduinsFangMerged(SSE Conversion).esp Iban's Staff SE - Johnskyrim.esp Haem Projects Shalidor.esp ESO Altmer Armor by NewrMind43.esp ShieldOfTheBull.esp Zikoru Swords.esp Nightingale Prime remaster.esp Daedric Reaper Armor.esp DraconicBrigandAxe.esp GH56_Warchief.esp 254 FE 63 Stormfang.esp Armor of Intrigue.esp SilverDragonArmor.esp Sergio777Zweihander.esp 236 ec IcePenguinWorldMap.esp RSC 3DNPC Patch.esp RSC CRF Patch.esp RSC Falskaar Patch.esp RSC Forgotten City Patch.esp RSC LC Amor Patch.esp RSC LC Nimalten Patch.esp RSC LC NorthKeep Patch.esp RSC MoonAndStar Patch.esp 3DNPC - CRF Patch.esp 237 ed JRArcaneArcherPack.esp Drizzt1.esp Ghosu - Dragonbone Knife Knuckles.esp Kunai.esp Ghosu - Hobbit.esp Ghosu - Horker Crossbow.esp Ghosu - Project Flintlock - Ammo Addon.esp Ghosu - SkullHelmet.esp Highlander Katana.esp Mjolnir.esp Scalpel.esp Thor.esp Warsword.esp 254 FE 64 SunDaytimeNorth_MM_default.esp aesakavirisunderblade.esp ancestorsring.esp arch-knight judicator.esp beltfastenedquivers.esp lefthandrings.esp neocatzeosresurrectrod.esp quest_pitfighter_dlc01.esp HD Lods SSE.esp 254 FE 65 Fixes for Armor and Clothing Extension.esp StormLightning.esp 238 ee CrownHelmetsRedux.esp 254 FE 66 WheelsOfLull - Forgotten City - Bruma Patch.esp 254 FE 67 WheelsofLull-Skyship.esp 254 FE 68 WoLPatch-DBM.esp RSC HR Patch.esp 239 ef ImprovedDaedricArtifacts.esp 240 f0 Swordbreaker.esp KatanaCrafting_WACCF_Patch.esp SFCO - Falskaar Patch.esp SFCO - Helgen Reborn Patch.esp SFCO - Multiple Adoptions Patch.esp 241 f1 RedDragonCrown.esp DawnguardArsenal_CCOR_Patch.esp DawnguardArsenal_WACCF_Patch.esp 254 FE 69 DBM_AOS_Patch.esp 254 FE 6a DBM_Apophysis_Patch.esp 254 FE 6b DBM_DaedricCloaks_Patch.esp 254 FE 6c DBM_HA_Patch.esp 254 FE 6d DBM_DGA_Patch.esp 254 FE 6e DBM_Fossils_Patch.esp 254 FE 6f DBM_ImprovedDaedricArtifacts_Patch.esp 254 FE 70 DBM_ISC_Patch.esp 254 FE 71 DBM_OBIS_Patch.esp 254 FE 72 DBM_RSChildren_Patch.esp 254 FE 73 DBM_SkyTEST_Patch.esp 254 FE 74 DBM_TreesinCities_Patch.esp 242 f2 TrueStorms_Wet&Cold_Patch.esp 243 f3 Wet&Cold - WaterFix - Addon.esp 244 f4 Ordinator - Perks of Skyrim.esp Ordinator_WACCF_Patch.esp Apocalypse - Ordinator Compatibility Patch.esp 245 f5 Elemental Destruction - Ordinator Patch.esp 254 FE 75 Ordinator - Beyond Skyrim Bruma Patch.esp Multiple Enchantments - Ordinator Patch.esp Sacrosanct - Vampires of Skyrim.esp 246 f6 Alternate Start - Live Another Life.esp Alternate Start -- New Beginnings.esp SFCO - Alternate Start Patch.esp 247 f7 Immersive Citizens - AI Overhaul.esp 248 f8 CollegeOfWinterholdImmersive.esp The Brotherhood of Old.esp 254 FE 76 CWIBDSPatch.esp CWIEnLFXSEPatch.esp SFCO - Immersive College of Winterhold Patch.esp 254 FE 77 CWIMTOTPatchSE.esp 249 f9 DBM_CWIPatch.esp 254 FE 78 CWICRFSEPatch.esp 254 FE 79 CWIFemmannequinSE.esp 254 FE 7a CWIOrdinatorPatchSSE.esp 254 FE 7b DBM_ImmersiveCollegeofWinterhold_Patch.esp 254 FE 7c CWISPOPatchSE.esp SFCO - Immersive Citizens Patch.esp TBoO & SS Patch.esp 250 fa ELE_SSE.esp Immersive Citizens - ELE patch.esp 251 fb RealisticWaterTwo.esp 252 fc WACCF_BashedPatchLvlListFix.esp Sum_WACCF_Patch.esp
2020.03.05 16:30 varanslDeath Knights were once great paladins before they fell to corruption and evil - Lore & History
The Death Knight has lived in the shadow of the lich for much of its existence, which is unfair to this powerful undead. No one in their right mind wants to encounter an unholy warrior who is dressed in black plate armor with gleaming red eyes that stare straight through to your soul. The Death Knight may not be given the same amount of love that the lich has over the editions, but it sure as hell has better art! In another example of early Dungeons and Dragons borrowing from Tolkien, the early Death Knights are limited in number, which is reminiscent of the Nazgul, the dark knights who are the servants of Sauron. The Death Knights even look like them in many of the representations of the Nazgul - black armor, undead spirits, and power beyond mortals. So let’s dive into the history of the Death Knight and see how they developed over the many editions.
AD&D - Death Knight
Frequency: Very Rare No. Appearing: 1 Armor Class: 0 Move: Variable Hit Dice: 9 (d10) % in Lair: Nil Treasure Type: Nil No. of Attacks: 1 Damage/Attack: By weapon type Special Attacks: See below Special Defenses: See below Magic Resistance: 75% (see below) Intelligence: Average - Genius Alignment: Chaotic Evil Size: M Psionic Ability: Nil Level/X.P. Value: VIII/3,700+16 per hit point
The Death Knight was introduced in the Fiend Folio (1981) and it wastes no time to inform the reader that there are only twelve of these dreadful creatures in existence. They are thought to be a lich but created by a great demon prince, many think it is Demogorgon, the Prince of Demons. Each Death Knight is the result of a human paladin falling from grace and corrupted with dark powers. A fallen paladin occurs when they fail to maintain strict adherence to the lawful good alignment and all that it entails. If a paladin decided to become a murder-hobo and slaughter young children and their mothers, they would fall, losing the ability to call themselves a paladin, and all the special abilities that come along with the class. Now, these paladins could redeem themselves through a number of various ways like going on quests or sacrificing themselves. One would assume that our twelve fallen paladin-lich-Death Knights decided to fully embrace their evil side and caught the eye of Demogorgon and they probably aren’t interested redemption. Like a paladin, these undead warriors have the ability to summon a mount, though being a cool ass Death Knight, they get a cool ass steed, the nightmare. These hell horses are considered to be fiends, with many being found on the plane of Gehenna, are black as night, have menacing red glowing eyes, flaming hooves and breathe dark smoke. The smoke can blind the Death Knight’s opponent, allowing the Death Knight to get the upper hand and the nightmare to trample them. the nightmares also attack with their hooves, can bite, can fly, and can drift into the ethereal at will. Maybe this is why the paladins became a Death Knight, a nightmare is way cooler than a regular horse. Sadly, this dive isn’t about the awesome and fearsome nightmare, so let’s go back to the Death Knight. Defensively, they have a lot going for them, starting with it is impossible to turn or dispel them. All undead, including liches, have the chance to be turned, so this makes the Death Knight an aberration amongst undead and will make a cleric who is full of himself rethink his life choices. Of course, a cleric has more options than just turning away undead, they can attempt casting spells like one of the most powerful spells available to them, Holy (Unholy) Word which can slow down a Death Knight for a few rounds so that you can run away… Though, that brings us to the Death Knight’s next ability. They have 75% magic resistance, meaning that if you actually want to affect them with a spell you will need to roll percentile dice and get above a 75 in order to affect the Death Knight. Which… is bad for everyone in the party because if you happen to roll 11 or lower on that, the spell is then bounced back at your party. Say goodbye to your wizard when his fireball launches back at their face. Finally, while the Death Knight may appear to be wearing only light armor, they always have an AC of 0, meaning a very high armor class for those who just count up for Armor Class. One weird thing about this is that the Death Knight’s movement is based on the armor they are wearing, but they have the same Amor Class no matter what they wear, but we suppose when your creator is the greatest demon in the entire world, who are we to argue. You would think, with a name like the Death Knight, that they would be martial classes with big swords and fearsome reputations for stabbing people, but their swords are really secondary to the spells and magical abilities of the Death Knight. For all intents and purposes, the Death Knight functions as a 20th level magic-user and is constantly surrounded by a 5 ft radius of fear. The Death Knight has a variety of abilities that it can use anytime it wants, like wall of ice, detect magic, and detect invisibility. After that, the Death Knight can dispel magic and summon in demons twice a day, with a fairly good chance of summoning powerful demons to come to its aid. Once it's burned through its demon summons, the Death Knight also has the option of casting one of the power word spells, like power word kill, and shooting off a 20-dice fireball. Refocusing on the summoning demons part, let’s go into that to show how crazy this could get for a party. The Death Knight can cast the gate spell twice daily, and while there is only a 75% chance the gate will open, they have two tries at it every day. The highest percentage chance demon that will walk through a gate is a type III demon at 30%, stronger and weaker demons have their own smaller chances of being summoned in instead. In AD&D a demon type III is known as a glabrezu, and they come complete with 10 Hit Dice, an AC of -4, surrounded by 10 feet of darkness, and have the ability to cast fear, levitate, cause pyrotechnics, polymorph self, and telekinese at will. If that’s not enough, the glabrezu also has a 30% chance of summoning another demon I-III via the same gate spell, which it can also cast at will. Let’s not even get into what happens on that 5% chance the Death Knight has of summoning a type VI demon. It can get rough once the Death Knight starts calling in friends.
2e - Death Knight
Climate/Terrain: Any Frequency: Very rare Organization: Solitary Activity Cycle: Any Diet: Nil Treasure: Nil Intelligence: Supra Genius (19-20) Alignment: Chaotic Evil No. Appearing: 1 Armor Class: 0 Movement: 12 Hit Dice: 9 (d10) THAC0: 11 No. of Attacks: 1 with +3 bonus Damage/Attack: By weapon Special Attacks: See below Special Defenses: See below Magic Resistance: 75% (see below) Size: M (6’-7’ tall) Morale: Fanatic (17) XP Value: 6,000
The Death Knight is first introduced in the Monstrous Compendium: Dragonlance Appendix (1990) and later is reprinted in the Monstrous Manual (1993) and doesn’t get any less frightening. We are also introduced to a Death Knight that is one of the most iconic bad guys in the history of Dungeons & Dragons, Lord Soth. We could write an entire article on Lord Soth that would rival the length of this one, but we are going to keep that condensed and talk a bit more on him later. The biggest change for the Death Knight is that there are no longer just twelve of them walking around and doing their evil thing… which is probably a good thing so you can fight lots of them, but also a really bad thing because now you have to fight lots of them. Going along with that, there is now no mention of them being the servants of Demogorgon, the Prince of Demons, now they are simply warriors who were judged and cursed by the gods. The failure of the paladin, or a lawful good warrior, to follow its god’s code of honor leads to the possibility of becoming a Death Knight in the afterlife, which quite frankly is better than being sent to a few of the lower planes. Now, you might be wondering how bad do you have to be to get turned into a Death Knight? Everyone screws up, so why don’t the knights just repent and ask for a noble quest to go on for redemption? Well, spoilers… Lord Soth does just that, and it ends poorly for everyone involved. Such crimes that can lead to becoming a Death Knight include the slaughter of innocents, treason against one’s lord or god, and consistent failure to fight with honor on the battlefield. In death, the corrupted paladin takes the form of a giant undead knight, dressed in the armor it once wore in life, and with rotting flesh. Its head is a darkened skull with two red glowing eyes set deep into the eye sockets, and its deep voice strikes fear in the hearts of even the bravest of warriors. Even in death and the betrayal of all of its ideals, our fallen hero will still fight with some honor on the battlefield. Surprising an opponent and attacking them from behind is seen as a coward’s maneuver and they will wait until their opponent has their weapon drawn. Once on the battlefield, the Death Knight is fearless and fights with total abandon, which makes sense as they are already dead. Retreat is never an option, but it may seek to parlay if the opponent has crucial information about important people or objects to the Death Knight. Otherwise, the Death Knight’s raw hatred for the living has it fighting until its second death or its opponent dies… our bet is on its opponent dying. Once a creature is cursed and becomes a Death Knight, they live a life of solitude and terror, and their menacing presence alone is reason to stay far, far away from them. The gods trap the Death Knight in their old castles or keeps, which they roam and defend against from any intruders. The curse also dooms the Death Knight to remember their horrific crimes whenever the moon is full, and if you live in a place like Krynn with three moons… that’s a lot of remembering. Oddly, this is done through songs, with the Death Knight singing about the horrible things they did in their deep, scary as hell voice. It’s said that the Death Knight will attack any creature that interferes with their song, even if they just happen to catch a word here or there. The whole thing is very strange, as the Death Knight will pretty much attack anyone whenever they see them, and who in their right mind would walk toward a haunting song of murder, betrayal, and despair sung by an undead knight dressed in black with glowing red eyes? The attack and defensive abilities of the Death Knight stay the same from the previous edition, with the spells, effects, and weapons making it over from the earlier edition. The Death Knight, while a mighty badass with 18 Strength, is still just going to murder you with its spells. It’s actually a bit interesting because the lore states that they prefer using their sword, but the thing that makes a Death Knight dangerous is there spellcasting ability… so, maybe they get fed up when they can’t hit their enemies with their one sword attack per round and just launch their 20-dice fireball at the whole group.
One of the greatest villains of Dungeons & Dragons is Lord Soth, introduced in 1985 as a Death Knight working for Kitiara and Takhisis, the goddess of control and evil. As stated above, there is a huge amount of information about him to do a separate Deep Dive, so we don’t want to go down the rabbit hole when talking about him. A very abbreviated history is that Lord Soth was a knight in the Order of the Rose, he was married, but he rescued an elven maiden named Isolde, took her as his lover, and she bore his child. Because love does crazy things to people, he had his wife murdered so he could be with Isolde, he was found out and chased back to his keep. In an attempt to redeem Lord Soth, the gods gave him a great quest to save the world from a cataclysm… Lord Soth then immediately fucked up by thinking Isolde was cheating on him after a few elf maidens poisoned his mind. He went back to the castle, accosted Isolde and then the cataclysm happened and Isolde was crushed by a burning chandelier. Isolde pleaded with Lord Soth to save their child, who also happened to be burning in the chandelier wreckage, but Lord Soth didn’t want his son to grow up like him and refused to save either. Isolde then cursed him to live forever and suffer everyone’s death who will die today and then the keep is caught on fire and everyone dies, including Lord Soth, in the fire. Lord Soth is then reborn as a Death Knight and stays in the ruins of his old castle. He eventually becomes the commander of Kitiara’s army and helps her to unleash the plans of Takhisis, the goddess of control and evil, and helped Kitiara secure a great artifact of power and later command her armies of undead. Eventually, this amount of evil couldn’t be contained to Krynn and Lord Soth is plucked from Krynn and brought to Ravenloft where he ruled over his domain known as Sithicus. Eventually, the mists of Ravenloft allowed his soul to leave the domain and return back to Krynn, though he still remained a Death Knight.
3e/3.5e - Death Knight (Template)
7th level Fighte3rd level Blackguard Medium Size Undead Initiative +5 / HP 10d12 (65 hp) Armor Class 26 (+1 Dex, +8 full plate, +2 enhancement, +5 natural), touch 11, flat-footed 25 Speed 20 ft. (Full plate mail) Attacks: Touch +15 melee, or +3 greatsword +19/+14 melee, or heavy crossbow +11 ranged Damage: Touch 1d8 plus 1 point Con, +3 greatsword 2d6+12/19-20, , heavy crossbow 1d10/19-20 Space/Reach: 5ft./5 ft. Special Attacks: Abyssal blast, Constitution damage, fear aura 15 ft., smite good 1/day, command undead 3/day Special Qualities: Aura of despair, dark blessing, detect good, DR 15/+1, immunities, poison use, SR 20, summon mount, undead followers, undead traits Saves: Fort +8, Ref +4, Will +5 Abilities: Str 21, Dex 13, Con -, Int 10, Wis 14, Cha 10 Skills: Climb +3, Diplomacy +5, Handle Animal +3, Hide +1, Intimidate +4, Jump +3, Knowledge (religion) +2, Listen +3, Ride (horse) +6 Feats: Cleave, Dodge, great Cleave, Improved Initiative, Mobility, Power Attack, Sunder, Weapon Focus (greatsword), Weapon Specialization (greatsword) Climate/Terrain: Any land or underground Organization: Solitary or troupe Challenge Rating: 13 Treasure: Double standard Alignment: Usually lawful evil Advancement: By character class
The 3rd edition Death Knight template can be found in the Monster Manual II (2002) and not only does WotC relegate our undead warrior to the 2nd monster manual, but now any old evil character of 6th level or higher can become one! While it’s neat that you could have lower level Death Knights be minor bosses… it does make the Death Knight a lot less special. Death Knights are created through rituals by the gods of undeath with many making deals with those gods to help a would-be Death Knight learn the rituals to become an undead warrior. Death Knights have glowing orange eyes, constantly exude a fear aura, have a necrotic touch that drains the life force of others, and it's more than just paladins that can now be considered for a Death Knight. Barbarians, blackguards, fighters, rangers, fallen paladins, and more can all be horrible people who have broken promises and murdered a bunch of innocent people. The abilities of a Death Knight undergo a dramatic change and while some of the basic items remain the same, the core abilities that have always made a Death Knight a fearsome undead creature are nowhere to be found. Instead, a Death Knight relies more on its original martial ability to help it excel in battle. Starting with what stays the same are it’s Hit Dice which are now d12s and that applies to all current and future HD. It is immune to a wide variety of effects, including cold, lightning, polymorph, and all effects that other undead are immune to. It still can’t be turned, but holy word now banishes it back to its god’s plane of existence. Death Knights can summon a nightmare as its steed, riding around on the flaming horse, though if its horse dies it has to wait a year and a day to get a new one, which is a weird punishment. Becoming a Death Knight is a mystery for most people, luckily Dragon Magazine #350 (2007) comes along and provides a detailed article called Ecology of the Death Knight. Fun fact, this is the first digital-only issue of the magazine. Every race has their own lore behind the creation of the Death Knights, elves see it as a tragic figure tricked by someone they loved, the dwarves know it as an old dwarven king who refused to die, humans tell of people wanting great power and doing what they had to to receive it. It’s the halflings though that fits best with the previous editions as they incorporate Orcus, the Demon Prince of Undeath, into the story and describe knights of skill and ability thirsting for vengeance and that Orcus gave them the ritual to unlock undeath. Due to the timing of this article, in 2007, this is nearing the end of 3rd edition and 4th edition would be arriving in a year. In this ecology, they talk about the differences in the Death Knight from conception by Charles Stross, who also created the githyanki, to the version of it presented in 3e. Because this is a blending of the editions, and this entire issue of Dragon Magazine is about the upcoming 4th edition, they go on to talk about what the Death Knight will become. Which brings us to the next bit of lore revealed in the article. Death Knights are the martial version of a lich, but in order to stand out when compared to the lich, the Death Knight shouldn’t just be given a bunch of spells to make them more powerful, but rather they should use their martial ability to cut down their enemies and lead undead armies. Death Knights, similar to liches, must place their soul in an object, but unlike a lich, they place their soul in their weapon and use it to cut through their enemies. A Death Knight’s soul weapon is not a flimsy prison for their soul, like a lich’s phylactery, but rather a powerful weapon that, even if destroyed, doesn’t stop the Death Knight’s approach. The only way to kill a Death Knight is to destroy its body, thus sending its soul to be weighed by the gods unless the devils or demons take it first. We are also given brief histories of some of the most famous Death Knights in Dungeons & Dragons, and a bit of pertinent information about each. Lord Soth, of course, is mentioned, telling the story of his unfaithfulness and murder of pretty much all his loved ones. Saint Kargoth could be found in the Greyhawk campaign setting, he was a noble knight who, overcome by jealousy and envy, approached Demogorgon to assist him in seeking revenge against perceived injustices. Miltiaes, while not specifically called a Death Knight, was an undead paladin from the Forgotten Realms setting. Miltiaes would anger Tyr, the god of law and order, by breaking the code of conduct on the battlefield, so he was cursed and henceforth became a Death Knight. The last one mentioned, Vanthus Vanderboren, went from human to half-fiend to Death Knight and finally ended up a larvae in the lower planes. Pretty big downfall for such a mighty warrior.
4e - Death Knight
Medium natural humanoid (undead) / Level 17 Elite Soldier Initiative 11 / Senses Perception +8; darkvision Marshal Undead aura 10; lower-level undead allies in the aura gain a +2 bonus to their attack rolls HP 264 Bloodied 132; see also second wind AC 35; Fortitude 32; Reflex 26; Will 27 Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant Saving Throws +2 / Speed 5 Action Points 1 Soulsword (standard; at will) Necrotic, Weapon - +23 vs. AC; 1d8 +12 plus 5 necrotic damage (plus an extra 2d6 necrotic damage on a critical hit). Containing Strike (standard; at will) Necrotic, Weapon - Requires soulsword; +23 vs. AA; 1d8+12 plus 5 necrotic damage, and the death knight can make a melee basic attack as an immediate interrupt against the target if the target shifts on its next turn. Warrior’s Challenge (standard; encounter) Necrotic, Weapon - Requires soulsword; +23 vs. AC; 3d8+12 plus 5 necrotic damage, and the target is pushed 2 squares. All enemies within 2 squares of the target are marked until the end of the death knight’s next turn. Unholy Flames (standard; recharge) Fire, Necrotic - Close burst 2; +19 vs. Reflex; 5d8+12 fire and necrotic damage to living creatures. Undead creatures within the burst (including the death knight) deal and extra 2d6 fire damage with melee attack until the end of the death knight’s next turn. Combat Challenge - Every time the death knight attack an enemy, whether that attack hits or misses, the death knight can mark the target. The mark lasts until the end of the death knight’s next turn. In addition, whenever an adjacent enemy shifts, the death knight makes a basic melee attack against that enemy (as an immediate interrupt). Second Wind (standard; encounter) Healing - The death knight spends a healing surge and regains 66 hit points. The death knight gains a +2 bonus to all defenses until the start of its next turn. Alignment Evil Languages Common Str 20 (+13) Dex 12 (+9) Wis 11 (+8) Con 18 (+12) Int 13 (+9) Cha 14 (+10) Equipment plate armor, light shield, soulsword (longsword)
The 4th edition Death Knight can be found in the Monster Manual (2008) and this incarnation of our skeletal warrior moves even farther away from the Death Knight of old, relying on new martial abilities, which is in line with the early Dragon Magazine about the changes to the Death Knight and how they should be distinct from a lich. Before we get too into it, we would like to point out that the artwork for 4e, which is the same as in 3e, is just… ugly. A green-skinned armored warrior? Really? It doesn’t look very imposing, and we can’t find it in our heart to be scared of what looks like a scrawny zombie in spray-painted black armor. The biggest change to the Death Knight is the introduction of the soulsword. Upon finishing the ritual to become a Death Knight, their soul binds into the weapon. The sword is granted its magical powers from the fact that the knight’s soul is contained within it, and looking at the stat block, these abilities are quite impressive. While a lich uses a phylactery to protect its soul from being discovered and destroyed, a Death Knight has no fear since its soul provides the knight with their power. The sword can only be used by the Death Knight, and the evil of the soul contained within causes any other wielder to feel such despair and hopelessness, that they cannot hold it for very long. If the Death Knight loses its sword, they become weakened, but, and this is just conjecture on our part, also enraged by the fact that someone has stolen its soul and sword. It will hunt down the offender with the unending terror of undeath, overcome by the need to get the sword and therefore its soul back. The Death Knight has little in the way of special, magical abilities, but rather focuses on using tactics and special martial abilities to win the day. They can strike out at their enemies when they try to move away, they can mark their opponents so that they have a penalty when attacking someone else, they can knock creatures back, and other martial abilities. But that isn’t all for our Death Knight as they also have a few more magically inclined abilities granted to them by their undeath, because their soul is currently in their sword when they strike out with it, it is crackling with necrotic energy. The Death Knight can also burst in unholy energy dealing fire and necrotic damage to its enemies while all undead creatures can deal additional fire damage on their attacks. The Death Knight is a creature designed to be around minions and uses its abilities to help out its minions. Death Knights, due to their undeath, prefer undead creatures to lead but they dislike the unintelligent undead like zombies. Instead, Death Knights prefer leading armies of wights, sword wraiths, ghouls, and other undead that have some intelligent thoughts. Though, that doesn’t mean that a Death Knight won’t lead an army of skeletons as they go about destroying the countryside.
5e - Death Knight
Medium undead, Chaotic evil Armor Class 20 (plate, shield) Hit Points 180 (19d8 + 95) Speed 30 ft. Str 20 (+5) Dex 11 (+0) Con 20 (+5), Int 12 (+1) Wis 16 (+3) Cha 18 (+4) Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120ft., passive Perception 13 Languages Abyssal, Common Challenge 17 (18,000 XP) Magic Resistance. The death knight has advantage on saving throws against spells ad other magical effects. Marshal Undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.. Spellcasting. The death knight is a 19th level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared: 1st level (4 slots)command, compelled duel, searing smite 2nd level (3 slots)hold person, magic weapon 3rd level (3 slots)dispel magic elemental weapon 4th level (3 slots)banishment, staggering smite 5th level (2 slots)destructive wave (necrotic) Multiattack. The death knight makes 3 longsword attacks. Longsword.Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 9 (1d8+5) slashing damage, or 10 (1d10+5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage. Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120feet of it. Each creature in aa 20 foot radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature take 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful save. Parry. The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker’s and be wielding a melee weapon.
The Death Knights arrives in 5th edition in the Monster Manual (2014) and in this version, the creators combine elements of almost every edition. Some of the abilities are given new names, but they are reminiscent of powers going all the way back to AD&D and up through 4th edition. Also, let’s take a moment to appreciate the art and the callback in the armor design based off of Lord Soth’s armor in Dragonlance. The first thing we are going to go over is that now, Death Knights draw all of their abilities from an eldritch power that fuels their ability to cast spells and attract legions of undead followers. The Death Knight regains their spellcasting ability, which might be seen as being close to the lich but that might be a more personal issue, and these spells return an immense source of power for the Death Knight. They are now a 19th level caster and gain the use of paladin spells, which plays into the old idea that a Death Knight was a fallen paladin, not some random low-level ranger or barbarian. Most of their spells provide the Death Knight with more offensive firepower for their melee attacks, like casting a smite on their weapon and crippling their opponents, so it is still very martial in focus. Drawing from 4th edition, the Death Knight remains a knight, a valiant warrior who has fallen from grace, and who then leads a life of selfishness and evil, and ultimately upon their death is cursed. A new portion of this lore though is that the Death Knight can be redeemed but only if the Death Knight atones for the sins committed in his mortal life, this would allow them to finally die and rest in peace. Never before has this been mentioned, as a Death Knight was doomed to walk the earth as an undead creature until they are killed, which makes you wonder if these Death Knights even want to be redeemed. Many who become a Death Knight do it to escape death and their souls going on to its eternal rest. One new ability that the Death Knight gains, that is only sort-of in previous editions, is the Hellfire Orb. Once a day they can throw a ball of magic fire at its enemies that explode in a 20ft radius sphere. If you think this sounds awfully like the fireball spell, you’re right. The difference between this orb of exploding evil and fireball is that the Hellfire Orb does fire and necrotic damage. Both the fire and necrotic damage do 10d6 damage each, which matches 20d6 the fireball did when cast by the Death Knight in the earlier editions. It’s nice to see their 20-dice fireball made it in a new form, as it can be a big ‘screw you’ attack when it is losing the battle… or maybe it’s just bored and thought it’d be funny to watch everyone go down screaming in hellfire. The description of the Death Knight goes on to state that Death Knights can attract undead and even minor friends, though no clear mention of exactly how that works, which is a rare instance. Normally, its the older editions that omit specific information to allow the DM to decide and in later editions it becomes more and more specific, but not here! Nope, the Death Knight just has the ability to attract them, and that’s all it is going to say. In our personal opinion, the Death Knight can attract an undead tarrasque. Which brings us to the mounts, and we wished that we could say that an undead tarrasque was a mount choice, but no… it isn’t, maybe 6th edition. Instead, the Death Knight will ride around on a skeletal warhorse or a nightmare. Again, no clear specifics on how they get it, but at least a Death Knight doesn’t go around for a year and a day without a mount if it dies in battle! These powerful undead warriors creatures rival the lich in many ways, and while the lich can come back over and over again, the Death Knight dies when it’s physical body is killed. Though, that requires you to actually kill them which is another story altogether. They are well rounded with powerful spells, abilities, and they can rival even some of the strongest warriors. They also get to ride in on a black as night horse who’s hooves are on fire and breathing smoke… so that’s pretty cool too.
2020.01.01 01:16 -sakae-What happened to my game!? Please help, this is the longest I've gotten to play on one save in a long time! (This is a long, complicated one)
So it started with me wanting to try the 50% more version of Ordinator (I had been playing with 20% more) so I exited, uninstalled the 20% more and installed the 50% more. Loaded, it CTD's while loading my save, so I exit to figure that out. Turns out that was because of a 4k Realistic Water Two ENB thing I installed being moved funny by LOOT, so I moved the plugins to one spot and that worked. I also noticed some of my plugins got deactivated somehow. Reactivated what I needed and moved on. THEN, the game loads up, and it acts like all of my mods reset, like I had started a new game! I had to re-choose my birth sign, class, start frostfall, realistic needs, all of my mods, my perks. I could see the notifications in the upper left of all the mods and MCM menus loading. So I did all that, because I wasn't so worried because I figure it was because I chose a different perk rate, so it sort of made sense maybe. Then the messages stopped coming and i fixed up all the MCM, and i zoomed out and my character was naked, and the preset was messed up (except for her face features). I also noticed guards were naked. I reloaded my preset (luckily i saved every time i changed something), but then when i went to put back on all my armor and re-equip my weapons, they were all gone! So i uninstalled the 50% and put back 20%; all the same mods and load order as before. Loaded back up the save, and it did it all again. Decided "well, shit", went back to 50% if it was gonna happen anyways, and then just added back all my missing gears with console commands. It was then that I noticed I still had all my arrows, gauntlets, and boots, which was odd. But what really made me freak out is when I fast travelled to river wood (because for some reason my modded player house marker was gone, river side lodge), and the dragon born quest started up with the cultist attack! I had finished all of those last night! The getting to Solstheim, miraaks temple, the skaal, hermaeus-mora, etc. The shouts I had learned on solstheim were gone, too. That's what made me come here. All my other quests were still there, including my current point in the main questline. Also, riverwood guards were also naked (I checked to see if all guard were affected). Normally, I'm good at googling things to figure it out, but I have no idea what to google, nothing's bringing results. Please, has anyone had anything like this happen? I looked through my load order, and I can't figure it out. I use loot. Literally nothing changed besides changing to 50% and switching back didn't fix it. Here's my load order. It's long, but maybe someone will notice something I didn't. I'm really sad, I was getting really far in a bunch of quest lines, and hadn't really had any bugs, very very few CTD and crashes. I'm gonna try verifying files and then recleaning, loading with all the same mods I was using. I'll post an update if that fixed it or not. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 RSkyrimChildren.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 Lanterns Of Skyrim II.esm 8 8 LordSeamFix1.esm 9 9 Campfire.esm 10 a SexLab.esm 11 b ApachiiHairFemales.esm 12 c ApachiiHair.esm 13 d ZaZAnimationPack.esm 14 e OSA.esm 254 FE 0 HD Lods SSE.esp 254 FE 1 Ecotone Dual Sheath.esl 15 f SGHairPackBase.esm 16 10 ClimatesOfTamriel.esm 17 11 Blowing in the Wind SSE.esp 18 12 SMIM-SE-Merged-All.esp 19 13 Blowing in the Wind - SMIM Merged All Patch SSE.esp 20 14 Prometheus_No_snow_Under_the_roof.esp 21 15 NSUTR_bugfixes.esp 22 16 NSUTR_groundsnow_mesh_fixes.esp 23 17 NSUTR_improvements.esp 24 18 Reverb and Ambiance Overhaul - Skyrim.esp 25 19 Lore Weapon Expansion - Daedric Crescent.esp 26 1a Lore Weapon Expansion - Goldbrand.esp 27 1b Lore Weapon Expansion - Relics of the Crusader.esp 28 1c SkyUI_SE.esp 29 1d Immersive Sounds - Compendium.esp 30 1e RelightingSkyrim_SSE.esp 31 1f SkyrimIsWindy.esp 32 20 Weapons Armor Clothing & Clutter Fixes.esp 33 21 dD - Enhanced Blood Main.esp 34 22 dD-Reduced Wound Size.esp 35 23 SmoothShores.esp 36 24 DeadlySpellImpacts.esp 254 FE 2 Qw_DeadlySpellImpacts_ISC Patch.esp 37 25 TrueStormsSE.esp 38 26 Immersive Movement.esp 39 27 Skyrim Flora Overhaul.esp 40 28 Enhanced Vanilla Trees SSE.esp 41 29 Verdant - A Skyrim Grass Plugin SSE Version.esp 42 2a Cutting Room Floor.esp 43 2b Book Covers Skyrim.esp 44 2c Hothtrooper44_ArmorCompilation.esp 45 2d WACCF_Armor and Clothing Extension.esp 46 2e Cloaks.esp 47 2f EmbersHD.esp 48 30 Cloaks - Dawnguard.esp 49 31 Hothtrooper44_Armor_Ecksstra.esp 50 32 1nivWICCloaks.esp 254 FE 3 Qw_ACE_CRF Patch.esp 254 FE 4 Qw_CloaksOfSkyrim_CRF Patch.esp 51 33 Mortal Enemies.esp 254 FE 5 Qw_WACCF_ISC Patch.esp 254 FE 6 Qw_BookCoversSkyrim_CRF Patch.esp 254 FE 7 Qw_ISC_CRF Patch.esp 254 FE 8 Qw_RelightingSkyrim_CRF Patch.esp 52 34 Lore Weapon Expansion.esp 53 35 RaceMenuMorphsCBBE.esp 54 36 CBBE.esp 55 37 FNIS.esp 56 38 RaceMenu.esp 57 39 XPMSE.esp 58 3a RaceMenuPlugin.esp 59 3b Beards.esp 60 3c AIO SE TATTOOS.esp 61 3d KS Hairdo's.esp 62 3e Vanilla Hair Replacer - VHR.esp 63 3f Improved Eyes Skyrim.esp 64 40 Improved Eyes Skyrim - Vamp.esp 65 41 Better Dynamic Snow.esp 254 FE 9 Better Dynamic Snow - NSUTR Patch.esp 66 42 S3DRocks.esp 67 43 BlendedRoads.esp 68 44 Character Creation Overhaul.esp 69 45 CCO - Diverse Races And Genders.esp 70 46 CCO - Dynamic Skill Progression.esp 71 47 CCO - Oblivion Carry Weights.esp 72 48 iHUD.esp 73 49 FCO - Follower Commentary Overhaul.esp 74 4a JKs Skyrim.esp 254 FE a BuffedLeveledEnemies.esp 75 4b TKDodge.esp 76 4c WondersofWeather.esp 77 4d UsefulDogs.esp 78 4e NibblesAnimObjects.esp 79 4f SLAL_AnimationsByLeito.esp 80 50 SLAL_K4Anims.esp 81 51 AmazingFollowerTweaks.esp 82 52 Relationship Dialogue Overhaul.esp 83 53 Off The Shelf Demo.esp 84 54 Immersive Jewelry.esp 85 55 Skyrim Immersive Creatures Special Edition.esp 86 56 Sounds of Skyrim - Complete Edition.esp 87 57 Animallica.esp 88 58 Blues Skyrim.esp 89 59 JKs Skyrim_Dawn of Skyrim_Patch.esp 90 5a Unique Flowers & Plants.esp 254 FE b LoS II - JKs Skyrim patch.esp 91 5b OBIS SE.esp 92 5c SLALAnimObjBillyy.esp 93 5d SexLab-AmorousAdventures.esp 94 5e AmorAdvExtended.esp 95 5f Skyrim Better Roads - The Rift.esp 96 60 AI Overhaul.esp 97 61 WeightLessLegacyAll.esp 254 FE c YOT - Your Own Thoughts.esp 98 62 RealisticNeedsandDiseases.esp 99 63 Immersive Weapons.esp 100 64 HearthfireMultiKid.esp 101 65 Particle Patch for ENB SSE.esp 102 66 Blowing in the Wind - JKS_DoS_Patch.esp 103 67 skyBirds_SSE.esp 104 68 Skyrim Better Roads - EastMarch.esp 105 69 hearthfireextended.esp 106 6a Point The Way.esp 107 6b JobsofSkyrim.esp 108 6c Guards_Armor_Replacer.esp 109 6d ZIA_Complete Pack.esp 110 6e Wild World.esp 111 6f Wild World - Animallica.esp 112 70 Wild World - SIC.esp 113 71 Bijin_AIO-SV 2018.esp 114 72 Improved Eyes Skyrim - Serana.esp 115 73 GoToBed-RealisticNeedsandDiseases-patch.esp 116 74 GoToBed.esp 117 75 Sit Anywhere.esp 118 76 Wintersun - Faiths of Skyrim.esp 119 77 TheChoiceIsYours.esp 120 78 ABT SE - Faster Arrows Improved.esp 121 79 ABT SE - Faster Bolts Improved.esp 122 7a ABT SE - Increased Bolts Damage.esp 123 7b WACCF_ImmersiveWeapons_Patch.esp 124 7c ABT SE - Increased Progressive Damage.esp 125 7d ABT SE - Loot Ammo.esp 126 7e LrsamwaysExpandedSkyrimWeaponry.esp 127 7f ABT SE - Merchants Arrows.esp 128 80 ABT SE - Recover Ammo.esp 129 81 Jewelry limiter.esp 130 82 Dark Face Bug Fix.esp 131 83 Height Adjusted Races with True Giants.esp 132 84 RSChildren.esp 254 FE d RSC_USSEP_AventusFix.esp 254 FE e Qw_RSChildren_AIOverhaul Patch.esp 133 85 RSC HAR TG Patch.esp 134 86 Dawn of Skyrim RND Patch.esp 135 87 increasedbountygoldz.esp 136 88 Better Harvesting.esp 137 89 Immersive Encounters.esp 138 8a SkyrimSewers.esp 139 8b More idle markers.esp 140 8c CFTO.esp 141 8d JKs Skyrim_No Snow Under the Roof_Patch.esp 142 8e Skyrim Better Roads and Bridges - All In One - Merged.esp 143 8f Run For Your Lives.esp 144 90 RiversideLodge.esp 145 91 Skyrim Better Roads - Winterhold.esp 146 92 HarvestOverhaul_Redone.esp 147 93 Hunterborn.esp 148 94 Growl - Werebeasts of Skyrim.esp 149 95 Cats-in-SkyrimSSE.esp 150 96 Frostfall.esp 151 97 DiverseWerewolvesCollection.esp 152 98 OBIS SE - Immersive Weapons Patch.esp 153 99 DeadlyCombat.esp 154 9a DSerArcheryGameplayOverhaul.esp 155 9b EBT - IC PATCH.esp 156 9c PC Head Tracking - MCM.esp 157 9d PC Head Tracking - Patch.esp 158 9e Facial Piercings.esp 159 9f dD-No Spinning Death Animation Merged.esp 160 a0 WetandCold.esp 161 a1 Ars Metallica.esp 162 a2 Dr_Bandolier.esp 163 a3 1nivWICSkyCloaksPatch.esp 164 a4 MOD - Simply Better Movement Speeds (SSE).esp 165 a5 Runandwalkpaces.esp 166 a6 360WalkandRunPlus-RunBackwardSpeedAdjust.esp 167 a7 Realistic-Voice.esp 168 a8 HOR_AlchemyXP30.esp 169 a9 HOR_SkyBirdsPatch.esp 170 aa SkyrimIsWindy-HarvestOverhaul-Patch.esp 171 ab Immersive Encounters - RS Children Patch.esp 172 ac Backshields.esp 173 ad Hunters Not Bandits.esp 174 ae Immersive Movement - Mortal Enemies Patch.esp 175 af TrueStorms_Wet&Cold_Patch.esp 176 b0 EBT - skyBirds Patch.esp 254 FE f Qw_ACE_CloaksOfSkyrim Patch.esp 254 FE 10 Qw_ACE_SkyrimImmersiveCreatures Patch.esp 254 FE 11 Qw_ArsMetallica_SMIM_MergedAll Patch.esp 254 FE 12 Qw_WACCF_RSChildren Patch.esp 177 b1 LeftHandRings-1stPersonView.esp 178 b2 LeftHandRings.esp 254 FE 13 CFTO-JK-Patch.esp 179 b3 Drinking Fountains of Skyrim for SSE.esp 180 b4 RDO - AFT v1.66 Patch.esp 181 b5 Convenient Horses.esp 182 b6 notice board.esp 183 b7 OBIS SE - NoticeBoard - Addon.esp 184 b8 Sneak Tools.esp 185 b9 Sneak Tools - Embers HD Patch.esp 186 ba Sneak Tools Vanilla Hoods.esp 187 bb Sneak Tools Vanilla Masks.esp 188 bc Drinking Fountains of Skyrim for SSE - RND Patch.esp 189 bd KrittaKittyHorsesForSSE.esp 190 be pet-mod.esp 191 bf RDO - USSEP Patch.esp 192 c0 SpousesEnhancedSE.esp 193 c1 NotSoFast-MainQuest.esp 194 c2 The Paarthurnax Dilemma.esp 254 FE 14 LoS II - SMIM patch.esp 195 c3 CFTO-CoveredCarriages.esp 196 c4 HFE-CFTO-Patch.esp 197 c5 My Home Is Your Home.esp 198 c6 sandboxcylinderheight.esp 199 c7 Custom Family Home.esp 200 c8 HearthfireMultiKid_LastName.esp 201 c9 SummerCustomeEyes.esp 202 ca Kyoe_BanginBrows_Vanillamatch.esp 203 cb SFO_SkinFeatureOverlays.esp 204 cc Ecotone Dual Sheath Patch.esp 205 cd Dual Wield Parrying_SKSE.esp 206 ce SGHairPackAIO.esp 207 cf WerewolfNightEye.esp 208 d0 AMB Glass Variants Lore.esp 209 d1 Differently Ebony.esp 210 d2 aMidianborn_Skyforge_Weapons.esp 211 d3 Companions Radiant Quests Requirement.esp 212 d4 opmfgconsole.esp 213 d5 Skyrim Horses Renewal.esp 214 d6 Footprints.esp 215 d7 RichMerchantsSkyrim_x2.esp 216 d8 NB-Scars.esp 217 d9 FollowerWander2.esp 218 da SkyrimRecycling.esp 219 db PeopleAreStrangers.esp 254 FE 15 Wintersun - BCS Patch.esp 254 FE 16 Wintersun - ZIA Patch.esp 220 dc TCIY BCS Patch.esp 221 dd BCS_NotsoFast_Patch.esp 222 de DurnehviirResurrected.esp 223 df ogSplendorDragons.esp 224 e0 DiverseDragonsCollectionSE.esp 225 e1 SexLab Romance.esp 254 FE 17 TCIY_Wintersun_Patch.esp 254 FE 18 Qw_AIOverhaul_CRF Patch.esp 226 e2 RSC CRF Patch.esp 254 FE 19 TCIY_CRF_Patch.esp 254 FE 1a YOT - Cutting Room Floor.esp 254 FE 1b YOT - Wet and Cold.esp 254 FE 1c YOT - Wintersun.esp 254 FE 1d 3BBB.esp 254 FE 1e 3BBB-RaceMenuMorphs.esp 254 FE 1f Tamaska Werewolf.esp 227 e3 Unique Uniques.esp 228 e4 Hunterborn - Campfire Patch.esp 254 FE 20 YOT - Frostfall Module.esp 254 FE 21 YOT - Campfire.esp 254 FE 22 YOT - Hunterborn.esp 229 e5 Andromeda - Unique Standing Stones of Skyrim.esp 254 FE 23 YOT - Convenient Horses.esp 230 e6 SLALAnimObj.esp 231 e7 AnubAnimObj.esp 232 e8 Kozakowy1660Gown.esp 233 e9 Jewelry of FavoredSoul.esp 234 ea NS_Eilhart_Dress.esp 235 eb skyforgedWeapons.esp 236 ec 20 More Perk Points.esp 237 ed Elegant Beauty Stunning Eyes Remastered.esp 238 ee ClimatesOfTamriel-Interiors-Warm.esp 239 ef growltweak.esp 240 f0 Imperious - Races of Skyrim.esp 241 f1 AKA_LeftHandRings_Patch.esp 242 f2 Ordinator - Perks of Skyrim.esp 243 f3 Apocalypse - Magic of Skyrim.esp 244 f4 Apocalypse - Ordinator Compatibility Patch.esp 245 f5 DeadlyCombat_Ordinator_Patch.esp 246 f6 HOR_OrdinatorPatch.esp 254 FE 24 Ordinator_WACCF_Patch.esp 247 f7 Alternate Start - Live Another Life.esp 248 f8 Alternate Start -- New Beginnings.esp 249 f9 ELE_SSE.esp 250 fa RAO - ELE - Alternate Start Patch.esp 254 FE 25 Qw_ELE_CRF Patch.esp 254 FE 26 YOT - Ordinator.esp 254 FE 27 ELE_SSE_CRF.esp 251 fb RealisticWaterTwo.esp (below are the ones i discovered were causing the CTD problem whenever they weren't all right here) RWT2ENBseampatch.esp RWT2MAINSeamPatch.esp SeamStreamfixaboverwt.esp NoSmokeInLumberMill.esp BlueWaterTwo - Watercolor.esp 254 FE 28 RealisticWaterTwo - Needs Mod Patch.esp 254 FE 29 Qw_ELE_RW2 Patch.esp 254 FE 2a Realistic Water Two - Landscape Fixes.esp 254 FE 2b JKs Skyrim_RWT_Patch.esp 252 fc Paper World Map.esp 254 FE 2c RealisticWaterTwo - Paper Wold Map Patch.esp 253 fd WACCF_BashedPatchLvlListFix.esp
2016.07.08 01:06 Concordia_chaos[RuneScape OST] Bosses of RuneScape.
:: This thread includes every single Boss music theme in the game, if you like Videogame Music you are in the right place, get comfy and enjoy. :D alternatively use (Ctrl + F) to find your favorite soundtrack. :: Quest Bosses Soundtrack :: [https://www.youtube.com/watch?v=prDvCDdu5Pg]
Hope you enjoyed this music list :D The soundtracks here are just a small amount of what RuneScape has achieved in the past 15 years. With more than 1100+ Songs in the main game, there's surely something for everyone.
Note: I don't actually own Hector. But looking at his stats and abilities... I figured why not. I'm actually pretty excited for this paladin, and I'm surprised more people aren't. A lot of the stuff regarding how his stats actually work and interact are pulled from here. Note 2: If I say MAX, just assume I'm talking about both max training AND max berry stats. Note 3: If anyone with 6* Hector can run a quick test, do me a favor. Go into practice mode with Hector and 2 randoms (with one of the randoms as leader), and 3 chain with one of the randoms. Let me know if he's doing 75% of his res twice, or 150% of his res twice. After doing some obnoxious testing in 5-30 and trying to figure out the armor values of some mobs, I'm pretty sure it's 75% res twice, but it'd be nice to just easily test it in practice mode. Note 4: Again, I don't own Hector. Take everything with a grain of salt. Theoretically this should all work, but there are a lot of weird interactions in CQ that cause things not to work as you'd normally think. If I owned Hector myself I'd test him out, but unfortunately I only managed to get Orfeo with my free gems. Let's look at his skill block. Iron Will: Jabs a spear forward which deals physical damage equal to 50%/130%/220% of Hero's attack power according to the chain number. Alright, nothing special. Given his low base attack power and low ratios, you could even say awful. Passive (support type): Iron will is activated for 5 seconds after receiving every 5th attack from the enemy. During the activation, Hero's armoresistance increases by 100% and attack power decreases by 50%. When ally uses chain-3 skill, hero deals physical damage equal to 150% of hero's resistance and recovers own SP by 20. Holy moly. While his block is garbage (and assuming the "attack power decreases by 50%" means that his block will only do 50% damage, even more so), everything else on that passive is nuts. None of it actually requires Hector himself to do anything. In order to raise his shield, he simply needs to get hit. In order to use his passive attack, he only needs his ally to use a 3 chain. He is not a traditional 3 chain chaser like Hanzo or Robin, but a passive one like Sworden. He does not have to use any blocks himself to use his attack. Now let's look at his stats. I'm gonna look at a +MAX, maxed out berried Hector. HA: 547.6 (low) HP: 13332.5 (average for Paladins, not Alex/Roland level but on par with Stanya/Mundeok/Achille/Thor) CC: 21.7% (average for Paladins) Armor: 203.1 (highest of Paladins) Res: 1073.2 (highest of Paladins) CD: 117% Acc: 15% Eva: 25% You can see that HA aside, his stats are actually really good. While he doesn't come close to Roland/Alex in terms of sheer HP (who does really), he actually dethrones Stanya for stupid amounts of Resistance. Armor-wise, he tops every by a range of like a max of 100 to a min of like 5 (lol), but Paladins suck in the armor department anyways other than Alex. So let's compare his armor to Alex! A max Alex will have 17297 HP and 120 armor. His passive gives 3% of his HP as armor and res, and we can assume that an Alex has a perfect DD SBW.
Armor from passive
Now let's assume a Volcano on a MAX Hector with armor rolled in defensive slot and passive up. Total armor = 2*(203.1+460) = 1326.2 So you can see that Hector trumps Alex in armor unless the Alex rolls ArmoAmor. Honestly Alex will have more effective health regardless due to the fact that his base HP is so much higher, but yeah. Conclusion on armor: Hector can get some pretty good armor mang! Now let's look at resistance. The reason we obviously look at armor on our weapon slot is because Hector has some insane base resistance, now the highest in the game. With his passive up, he has a total of 1073.22 = *2146.4** resistance. Now let's look at the other part of his passive. When his ally 3 chains, he automatically does the stabby-stabby and hits in a line for 150% of his resistance. I am admittedly a little unclear on this part as his animation confuses me - he stabs twice when his teammate 3 chains. I will assume that each stab does 75% of his resistance each for a total of 150% resistance; if anyone here owns 6* Hector, see note 3 at the top. We already know that when Hector's passive is up, he can have 2146.4 resistance. This means that if his shield is up, he does 3219.6 damage when his teammate 3 chains. For an automatic 3 chain response that requires none of Hector's own blocks, that's actually really good. BUT WAIT, THERE'S MORE! Hector generates a lot of SP when his allies are 3 chaining. This means he can use special skills relatively quickly. So which skill to use? The obvious answer is tAoP. It ensures he tanks hits from archers to keep his passive rolling. Furthermore, the tAoP resistance buff stacks multiplicative with his passive. The Hector in the video has 470.3 res, and with passive + tAoP does 470.3*2*3 = 2821 damage to Dionemesis with tAoP's true damage. So let's revise this 3219.6 per chase value. If you get tAoP up, Hector's total res will triple. This would mean 9658.8 phsyical damage for following a 3 chain. That's not even mentioning the potential 6439.2 true damage from followup tAoPs. (For reference, a MAX Hanzo with +46% HP will do 15414.5612 raw damage to the front line and 7707.2806 raw damage to the back line in PvE, assuming no critical hits.) For someone who can get such insane defensive stats, those are some pretty good damage numbers. BUT WAIT, THERE'S MORE! Now let's look at this in PvC. In PvC, everyone gets automatically buffed with an extra 75% health, armor, and resistance. Furthermore, everyone only takes 60% damage, regardless of it being physical, magical, or neutral. The weird thing about PvC is that while the +75% health values do not add +75% damage to heroes like Hanzo or Thor who deal damage based on their HP, abilities that utilize your armor and resistance values like tMS do. So while everyone's damage takes a dive to 60%, something like Hector's passive will also get a 75% boost in damage. Overall, this only comes out to a 5% increase in damage over PvE, but in terms of PvC and relative to everyone else, this is pretty massive. On top of that, because his damage is based on his resistance, this means that everyone's favorite/hated hero Himiko should theoretically have absolutely no effect on his damage output. Same thing for heroes such as R-0, Sasquatch, Achilles, etc., though they aren't very common. This should even go through Anut, assuming that you immediately put your passive and stuff back up. Just a not, the +75% affecting armoresistance based damage output is something that I feel is probably going to be subject to bug fixing at some point, but it has been around for a pretty long time now. BUT WAIT, THERE'S MO- Okay, okay, this one is stretching it and I don't actually know how the math will work out in the end. But if you use Aubrey with tAoP, you increase the buff from +200% armoresistance to +250% armor and resistance (so basically it goes from a 3x multiplier to 3.5x). This would buff the damage output of your tAoP empowered attacks by 16.6%. Assuming that Hector's own passive buff would work similarly, he would get +125% of his base armoresistance whenever his passive triggers if you would use Aubrey instead of +100%. So with Aubrey buffing both Hector's passive and tAoP's buff, you would theoretically change your total defensive multipliers from 2*3 = 6 to 2.25*3.5 = 7.875. This would give you a total 8451.45 resistance and tAoP damage, and 12677.175 damage when an ally 3 chains. As pretty much everything else (more so actually), this could use some testing to be sure. Armor vs. Resistance and Volcano vs. Golden Axe In theory, you could get 460 resistance instead, and do a whopping 42% extra damage. This would make his damage become pretty insane and if that's all you care about, then I suppose go for it. However, I don't know if I'd actually advise it. You need to have Hector at +4 (no berries) and have his passive active in order to not take true damage from 402 APen weapons in PvC. If you have max berries and max training, you will have 710 effective armor in PvC when your passive is up, but you will get shredded for the first 5 hits and someone like Hanzo or Susanoo will absolutely fuck you up. You could also go Golden Axe instead of Volcano. You would get lower bonuses for APen, but you could dedicate one defensive slot to armor and one to resistance. While you wouldn't be as tanky overall and you would have less APen, you would be able to do more damage to targets with less than 366 armor (209 PvE armor). Overall I would probably prefer to have the Volcano with armor, but you can follow your heart~ Potential flaws/bugs/weaknesses/whatever Speaking of bugs (Hector's damage would theoretically be good regardless if they fixed that), there's supposedly a bug that prevents Wind Slash from boosting Rochefort's armor based damage in PvC. I do not know if this extends to PvE, or if it's a Rochefort or Wind Slash specific thing, or if it's even actually a thing, but it's something to keep note of since the concept for Hector is similar. V is also similar, but AoP + V was definitely working in PvE at the least. This requires some actual in game testing to make sure of, and unfortunately I don't own Hector (or Vane either actually, for that matter), so yeah. When fighting Hector, the most important thing will most probably be to have some method of removing buffs. I don't think you can really keep his passive down since he automatically stacks it just from getting hit, but assuming tAoP will work in PvC, that level of damage and tankiness will pretty much mean game over if you let that stick around. Having push back (D'Art or Sneak or something) will probably also help a lot. While his passive procs do seem to push him forwards, he does have a limited range. Knocking him into the air will probably make him miss a lot, too. Lastly, keep in mind I'm assuming a MAX Hector, with training and berries, and that this is all theorycrafting. I don't think your average Hector will be as strong as I'm making it sound... probably. You need him to have a high level of training and berries because that's the only way you will actually raise his base damage. You probably need armor on his weapon so that D'Arts and Sneaks with APen don't just pop him since even with passive active you have to +4 him just so that he has slightly more than 402 armor with PvC buffs (and thus not taking true damage). You need a source of penetration (weapon or otherwise) so that his attacks actually do damage. He needs tAoP to be able to really shine. Some fun comps I could definitely see Korin/Mew/Hector being a thing, with Korin and Mew making Hector an absolutely ridiculous front liner, feeding 3 chain procs, and helping Hector out in the crit and APen department. Hector is by default a much beefier front liner than Thor, with a far superior armoresistance buff, and while buff removal does shut down Hector to some extent, I don't think it's as bad as Thor losing his buff. Hanzo/Himiko/Hector might also be a good combination, with the 75% HA reduction making Hector really annoying to kill and Hanzo shredding armor for Hector as they both do stupid amounts of damage. Or for shits and giggles with Susanoo's new SBW, Susanoo (L)/Sworden/Hector, with Susanoo shredding armor for Sworden and Hector, Sworden for automatically healing a bunch anytime Susanno SBW goes off and doing his own damage, and Hector doing damage and absorbing it once his AoP gets up. TL;DR Hector looks like he'll be a pretty strong Paladin. I don't think he will replace Roland as a front liner for D'Art, since that's as much for the healing procs as it is the tankiness, but I could see him being a good replacement for Thor or something in a Thorinmew comp. The caveat is that having the proper weapon (Volcano with APen and Armor), the proper skills (tAoP), and a good training level are probably going to be really important on him to really get good mileage out of him, since you need a good base amount of armor for his passive and AoP to build off of. It is very possible that some things won't work as theorycrafted due to bugs and weird interactions (I feel like CQ has a lot of awfully coded crap in it), but overall I think Hector will be a good hero to invest in.
Ay Amor - Dr. Stev Eddy Florez & Erika Perdomo (GUARACHA ...
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LA NEUROBIOLOGÍA DEL AMOR, DR. EDUARDO CALIXTO GONZÁLEZ ...
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'AMOR' Dr. Antonio Cremades
Tema 14 Semana de Oración Naturaleza Profunda. 741 hz Removes Toxins and Negativity, Cleanse Aura, Spiritual Awakening, Tibetan Bowls - Duration: 2:16:00. Music for body and spirit - Meditation ... LA NEUROBIOLOGÍA DEL AMOR El Proceso de Enamoramiento y el Amor en el Cerebro. DR. EDUARDO CALIXTO GONZÁLEZ, UAM-X Amor Waxing up full dentures plus carving and festooning #waxbae #dentistry #dentist #dental #smile #odontologia #dentista #teeth #cosmeticdentistry #dentistrywor... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Sigue la mejor Playlist de GUARACHA: https://open.spotify.com/playlist/7EEEtufpMNPKUBognbzjC6?si=63rNUN9TSq6arULnhqXybg Conectate Con Dr. Stev en Redes Socia... In this horror short, a mild mannered professor, Brian Kearney goes in for a routine checkup, but his dentist Dr. Parks seems to think Brian is someone else ... A telenovela by Dori Media about a womanizer well know doctor who discovers one day he has a 35 year old son and 3 grandchildren...